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"The ipsy dipsy spider went up the waterspout."

Screwing around with game-files, Bones you have such a way with words. Why, thank you Bones. Don't mention it Bones. Back to sanity for a second. Daniel Nolan discovered a lot of things if you delete something and give it a new name. It's fun and you will see something that isn't in the game. But make a copy of the game before you do it, you might end up with a game that will not run anymore. So goof around with a backup copy on your harddrive.


To see some weird stuff with t7g, replace DEMO.GRV with any of the .GRV files in the \T7G directory, and type V.EXE @ (you will probably have to reboot to exit).

If you have the original 11h demo, which came on the Virgin Demo CD dispatched to retailers late 1994, then copy DEMO.GRV from your \t7g directory to the \id\11hdemo directory and type V.EXE @

You'll see some cool stuff out of the final 11th Hour release that wasn't planned to be shown.

To play a particular movie segment from the 11th Hour direct from the DOS prompt, insert any CD and type:

C:\GAMES\11H> v32.exe d:\media\dvmod(number).gjd

(number) is the number of the video on the CD. Do a directory listing on the CD to find out which number this is. To play a music track, insert disk 3, and type:

C:\GAMES\11H> v32.exe d:\media\final_hr.rol

or the music track you want to play. To play the clandestiny anims insert CD #1 and type:

C:\GAMES\11H> v32.exe d:\media\z_clan.gjd

This is a code for the skulls screen, but don't get too excited. It bypasses the three animation sequences. After you type PP, click the skull and then right click.


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